Gaming agencies.
Gaming marketing is the work of selling video games, hardware and esports brands across console, PC, mobile and live-service formats, from pre-launch through long-tail retention. It is distinct because PEGI age ratings gate where adverts can run, UKIE's loot box principles and 2026 PEGI risk categories shape monetisation copy, and live-service retention maths replaces launch-only thinking.
- 52 UK agencies with gaming experience
- Across 13 UK locations
- Reviewed 18 May 2026

Reboot Online pioneers a unique approach in digital marketing, blending inventive creativity with technical mastery. Founded in 2006, at the dawn of SEO, Reboot Online consistently investigates potent strategies. Significantly, the firm's experimental SEO techniques have shaped the way global entities and agencies optimise their websites, earning acclaim from industry forerunners. Moreover, Reboot

The Goat Agency, a preeminent influencer marketing agency, is headquartered in London, New York, and numerous strategic locations across the UK, USA, and Asia-Pacific. Globally acclaimed for its data-led, comprehensive marketing solutions, The Goat Agency utilises an extensive network of over 100,000 influencers to engineer ingenious, all-inclusive campaigns that captivate target demographics on p

Creative Brand Design, a top-rated web design agency in London, excels in crafting unique and engaging digital experiences for both budding and established enterprises. We stand out because of our thorough, step-by-step approach that covers all facets of web design, branding, SEO optimisation, interactivity, and UI/UX, providing top-tier industry solutions. As an agency, we take immense pride in c

Make is a dynamic digital agency in London, noted for its inventive leadership and performance-based methodology. This agency distinguishes itself with assured influential results across website design & development, digital marketing & social media, and original content, while championing alterations in technology, marketing, and social sectors. Acknowledged as a fast-growing agency within the UK
PEGI is the UK age-rating system, applied by the Games Rating Authority (the Video Standards Council Rating Board), and the rating gates where and when an ad can run: a PEGI 18 trailer cannot legitimately appear in PEGI 7 environments, and platforms enforce parallel placement rules. The PEGI overhaul announced in March 2026 introduces Interactive Risk Categories alongside content descriptors: paid random items trigger a PEGI 16 minimum, time-limited or quantity-limited in-game purchases trigger a PEGI 12 minimum, and unrestricted communication features without block-and-report tools trigger PEGI 18, with the new ratings applying to newly submitted titles from June 2026 onward. UKIE published 11 Loot Box Principles in July 2023 after the DCMS Technical Working Group, requiring default-off paid loot boxes for under-18s without verified parental consent, spending controls for all players, and clear probability disclosures before purchase or opening. The ASA, applying the CAP Code, polices advertising claims and creator disclosure, and updated guidance in 2024 confirmed that in-game storefronts and inducements to purchase items can themselves be classed as advertising when virtual currency is bought with real money. The ICO enforces the Children's Code (Age Appropriate Design Code) on any game likely to be accessed by under-18s.
- · PEGI-aware media planning that knows the brand-versus-product distinction, the new Interactive Risk Categories from June 2026, and how to brief creative that will clear platform placement rules without rewrites
- · Named launch case studies on console, PC or mobile titles, ideally covering both pre-launch wishlist or pre-order build and post-launch retention rather than launch-week comms alone
- · Live-service retention-maths fluency: D1, D7, D30 cohort reporting, churn by acquisition source, event-participation rate, reactivation testing, and a clear view on what good looks like for the genre
- · User-acquisition platform literacy across Meta, Google Ads, TikTok, ironSource, Unity Ads, Applovin and Liftoff, with SKAdNetwork and incrementality-testing competence built in after ATT
- · Creator and influencer programme operations across Twitch, YouTube and TikTok with watertight ASA-compliant Ad disclosure baked into the brief, contract and pre-publish review
- · PEGI-age mismatch in the media plan: a PEGI 18 title flighted into placements skewing under-18, or a children-friendly title treated as if PEGI rules do not apply, with no mention of the June 2026 Interactive Risk Categories
- · Monetisation copy that hides paid loot boxes, gacha pulls or randomised in-app purchases from the storefront, the trailer or the influencer brief, against UKIE's 2023 Principles on probability disclosure and the CAP Code position on in-game advertising
- · Creator and influencer activations briefed without explicit Ad or #ad disclosure rules, no upfront-label requirement on Twitch stream titles or YouTube descriptions, and no pre-publish compliance check baked into the contract
- · Weak retention story in the proposal: install-volume and CPI obsession with no D7, D30 cohort plan, no event-cadence thinking, no segmentation of new installs versus engaged non-payers versus payers versus lapsed
- · Launch-only mental model in a live-service brief: a one-shot creative wave with no live-ops calendar, no community-event programme, no plan for the 90-day post-launch retention cliff that decides the LTV maths
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